Weapons that use Heavy Rounds tend to deal
more damage per round but fire slower and have more bullet
drop compared to weapons in its class that use other types
of ammo.
Weapons that use Light Rounds tend to have a
faster fire rate but deal less damage per round compared to
weapons in its class that use other types of ammo.
Energy weapons tend to have a
discrete fire rate; their bullets are not affected by drag
and tend to travel faster and drop less compared to another
types of weapons.
Shotgun Shells are used by shotguns. They have
a different kind of spray, for example, the peacekeeper
has a star pattern, but the mastiff has a linear one.
Snipers can cause "collateral" shots, piercing through multiple enemies
if they are close enough to each other. The Charge Rifle does not pierce through players.