HEAVY GUNS

Weapons that use Heavy Rounds tend to deal more damage per round but fire slower and have more bullet drop compared to weapons in its class that use other types of ammo.

See more

LIGHT GUNS

Weapons that use Light Rounds tend to have a faster fire rate but deal less damage per round compared to weapons in its class that use other types of ammo.

See more

ENERGY GUNS

Energy weapons tend to have a discrete fire rate; their bullets are not affected by drag and tend to travel faster and drop less compared to another types of weapons.

See more

SHOTGUNS

Shotgun Shells are used by shotguns. They have a different kind of spray, for example, the peacekeeper has a star pattern, but the mastiff has a linear one.

See more

SNIPERS

Snipers can cause "collateral" shots, piercing through multiple enemies if they are close enough to each other. The Charge Rifle does not pierce through players.

See more

BOCEK

Single shot arrows can be picked up if they hit on terrain or they can be collected in the death box of the player who has been hit.

See more